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Wednesday, February 15, 2012

Encounter at Cerberus V

Captain's Blog Stardate 201202.15

I got a chance to play Away Team with my gaming buddy. This is a game Fenway5 modified for Astro Miniatures. The rules are free, simple, fast, and a blast!




I played the Klingons and my friend played the Federation. We each had 6 Away Team members per side. Also, both sides started with two members having rifliles and one having a medical kit and one having a tricorder.


A Federation Away Team and a Klingon Landing Party clash deep within the Triangle on a colony planet known as Cerberus V.



Turn 3: After 3 turns of movement, the Klingons began to maneuver around a central building.



While the Feds began to take positions around another central building





Turn 4: Phaser and Disruptor shots are exchanged across the central courtyard resulting in one Fed down and two Klingons down. All 3 figures failed their save and were considered injured





Turn 5: The Feds take up positions around a ground vehicle, while the Klingon medic makes a successful attempt at healing one of his down crewman using his Med Kit. The Federation doctor was too far away from the injured Federation Security Officer in order to attempt to heal him. There was no successful attacks during this turn.





Turn 6: The Klingons take up position around the ground vehicle as well in order to benefit from the cover bonus. Both sides exchange fire and both sides have one man injured in the exchange.



Turn 7: Everyone misses in the mayhem around the vehicle. The Federation doctor is successful in healing one of the down Federation team members, whereas the Klingon doctor is a failure in his attempt.



Turn 8: The Feds go hand to hand with the Klingons. In the ensuing melee both sides are equally matched resulting in a standstill for the turn.



Turn 9: The Klingon Captain joins the fray.



And is knocked out by the Federation Captain with one hit. At this point as the Klingon player, I was feeling a little embarressed for my side's results, but both of my soldiers survived this turn's melee.



Turn 10: One of the Klingon soldiers is finally knocked out, leaving the Klingons with just two standing members of their original landing party.



Turn 11: One of the remaining Klingon soldiers (the one with the rifle) is knocked out, leaving the Klingon forces with one remaining brave soldier. The Feds were fortunate not to lose an away team member this round as well. The Klingon soldier next to the vehicle survived a double assault.



Turn 12: All is lost in the Klingon Empire's attempt to capture Cerberus V. The final Klingon soldier is taken down by the remaining 4 Federation away team members.





Overall, the game was a blast to play. It was a simple shooter game, but there was a level of cinematic excitement because of the sides involved. Total play time was about an hour and a half, which included picking forces. This was our first time playing and the game went really smooth. I am pleased with the results and hope others will enjoy using these rules for their own settings/games. Finally, please forgive me for the lack of details in the write up, we were having too much fun to keep accurate records :)



This is a picture of a dice holding hex base my gaming buddy has been working on for fighters.











5 comments:

  1. Nice to see your figures wandering around on the game table with smoking laser-phaser-things. BTW, is there a gun fight going on around a vehicle? If so, it reminds me of Los Angeles!

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  2. Very nice, even if the Klingons appear to be having a bad day.

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  3. Nice looking table and the dice holding hex bases are very cool.

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  4. Thanks guys, I am planning on writing up the game report tonight.

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  5. Fantastic report and those minis are HOT!! Great work Matt!

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